Chapter

Building Planets with Tiles
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1:02:08 - 1:09:57 (07:48)

Scientists have figured out a way to build tiles of landscape to simulate the creation of planets, replacing the use of fractals that do not give off realistic visuals. These tiles provide an infinite space to build planets on.

Clips
Bethesda's upcoming release, Starfield, is the first original IP from the studio in twenty-five years.
1:02:08 - 1:03:10 (01:01)
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Starfield
Summary

Bethesda's upcoming release, Starfield, is the first original IP from the studio in twenty-five years. Todd Howard, the Executive Producer, shares the origin story of the game and the inspiration for creating an explore space role-playing game.

Chapter
Building Planets with Tiles
Episode
#342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield
Podcast
Lex Fridman Podcast
Through the use of large tiles of landscape and offline generation, video game designers are able to create realistic landscapes for their games without having to rely on unrealistic simulations.
1:03:11 - 1:07:13 (04:01)
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Video games
Summary

Through the use of large tiles of landscape and offline generation, video game designers are able to create realistic landscapes for their games without having to rely on unrealistic simulations.

Chapter
Building Planets with Tiles
Episode
#342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield
Podcast
Lex Fridman Podcast
The speaker reflects on the deep sense of loneliness one would feel on a planet by themselves, comparing it to the humbling feeling of hiking alone, and the line from the moon landing "Beautiful desolation".
1:07:13 - 1:07:55 (00:41)
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Loneliness
Summary

The speaker reflects on the deep sense of loneliness one would feel on a planet by themselves, comparing it to the humbling feeling of hiking alone, and the line from the moon landing "Beautiful desolation".

Chapter
Building Planets with Tiles
Episode
#342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield
Podcast
Lex Fridman Podcast
The limitations of space simulation games are highlighted in this episode, discussing issues such as the ability to control all aspects of the game, the difficulty of naming every object, and the finite set of numbers used to describe the game's universe.
1:07:55 - 1:09:57 (02:01)
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Space simulation games
Summary

The limitations of space simulation games are highlighted in this episode, discussing issues such as the ability to control all aspects of the game, the difficulty of naming every object, and the finite set of numbers used to describe the game's universe.

Chapter
Building Planets with Tiles
Episode
#342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield
Podcast
Lex Fridman Podcast