Chapter
Clips
The creator of Quake reflects on the creation of his own programming language for the game, and the impact it had on future game programmers.
3:01:35 - 3:03:55 (02:20)
Summary
The creator of Quake reflects on the creation of his own programming language for the game, and the impact it had on future game programmers.
ChapterCreating a Better Gaming Experience through Innovation
Episode#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
PodcastLex Fridman Podcast
In the development of the video game Quake, the team faced challenges such as deciding between using TCP or UDP, creating new graphics technology, and struggling with changing level designers.
3:03:55 - 3:05:23 (01:28)
Summary
In the development of the video game Quake, the team faced challenges such as deciding between using TCP or UDP, creating new graphics technology, and struggling with changing level designers. Two big factors that contributed to making it possible at that timeframe were overcoming internal issues and having an act of faith.
ChapterCreating a Better Gaming Experience through Innovation
Episode#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
PodcastLex Fridman Podcast
John Carmack and Michael Abrash discuss the potential for creative game developments and the importance of trusting others to write better code.
3:05:23 - 3:08:48 (03:24)
Summary
John Carmack and Michael Abrash discuss the potential for creative game developments and the importance of trusting others to write better code.