Chapter
Clips
The group travel management platform helps in staying organized with deposits and final balances for student travel.
21:25 - 22:47 (01:21)
Summary
The group travel management platform helps in staying organized with deposits and final balances for student travel. The company has sold $4.2 million worth of group airfare, averaging $150,000 in monthly revenue.
ChapterCustomer Acquisition in the Travel Industry
EpisodeMFM Demo Day: 5 Startups Pitch Sam & Shaan and Raise $1.7M
PodcastMy First Million
In this podcast, the speaker discusses how their company is offering a solution to corporate group travel booking, which is currently an outdated and inefficient process.
22:47 - 23:55 (01:08)
Summary
In this podcast, the speaker discusses how their company is offering a solution to corporate group travel booking, which is currently an outdated and inefficient process. With $130 billion worth of total group spend in the airline industry, their platform aims to modernize the process and offer savings to companies.
ChapterCustomer Acquisition in the Travel Industry
EpisodeMFM Demo Day: 5 Startups Pitch Sam & Shaan and Raise $1.7M
PodcastMy First Million
While many travel startups have focused on individual bookings, few have tackled group bookings.
23:56 - 24:57 (01:01)
Summary
While many travel startups have focused on individual bookings, few have tackled group bookings. However, with airlines like American and United rumored to be making the switch to digital for groups, this may be the next big shift in the industry.
ChapterCustomer Acquisition in the Travel Industry
EpisodeMFM Demo Day: 5 Startups Pitch Sam & Shaan and Raise $1.7M
PodcastMy First Million
The most cutthroat industries for customer acquisition are online gambling, gaming, and travel.
24:57 - 27:03 (02:05)
Summary
The most cutthroat industries for customer acquisition are online gambling, gaming, and travel. While the old-school method of industry events and meeting planners is still popular, online strategies like hit monk (founded by Reddit creators) have not always succeeded.