Chapter
Designing the Digital World for Human Form
The digital world is designed for the human form of seeing the screen and using keyboard and mouse, while the physical world is designed for the human form. There is a need to give neural networks access to a keyboard and a mouse to train them to take actions on the internet.
Clips
The speaker discusses the challenges of using the vast data available on the internet to teach AI about human civilization, including the need to understand context and the limitations of structured data.
48:59 - 51:11 (02:11)
Summary
The speaker discusses the challenges of using the vast data available on the internet to teach AI about human civilization, including the need to understand context and the limitations of structured data.
ChapterDesigning the Digital World for Human Form
Episode#333 – Andrej Karpathy: Tesla AI, Self-Driving, Optimus, Aliens, and AGI
PodcastLex Fridman Podcast
An AI model's understanding of common sense requires the inference of information gained by interactions with the world, rather than reading or being told about it explicitly.
51:11 - 52:04 (00:53)
Summary
An AI model's understanding of common sense requires the inference of information gained by interactions with the world, rather than reading or being told about it explicitly.
ChapterDesigning the Digital World for Human Form
Episode#333 – Andrej Karpathy: Tesla AI, Self-Driving, Optimus, Aliens, and AGI
PodcastLex Fridman Podcast
The digital world is designed for the human form of seeing the screen and using keyboard and mouse, making it the final frontier for RL systems.
52:04 - 54:47 (02:42)
Summary
The digital world is designed for the human form of seeing the screen and using keyboard and mouse, making it the final frontier for RL systems. The World of Bits project aims to give neural networks access to a keyboard and a mouse, enabling them to take actions on the internet instead of just consuming it.