Chapter
Development of Character AI for Cosmo
Cosmo's character AI was developed by creating a library of emotional responses which would dictate his actions in response to external stimulus. The development team initially proposed a system whereby each character's emotional response would be unique and influenced by personality traits, whereas others favored a game mechanics approach.
Clips
The creation of Cosmo, an interactive robot toy, involved two main design factions - character-driven and game-driven - converging to create a system that relied on the overlap of character and AI to provide unique responses and experiences for users.
22:47 - 29:23 (06:36)
Summary
The creation of Cosmo, an interactive robot toy, involved two main design factions - character-driven and game-driven - converging to create a system that relied on the overlap of character and AI to provide unique responses and experiences for users.
ChapterDevelopment of Character AI for Cosmo
Episode#241 – Boris Sofman: Waymo, Cozmo, Self-Driving Cars, and the Future of Robotics
PodcastLex Fridman Podcast
By increasing the amount of eye contact a character made with a player, engagement increased by 40%.
29:23 - 31:42 (02:19)
Summary
By increasing the amount of eye contact a character made with a player, engagement increased by 40%. This approach could be used in role-playing games to encourage interaction and steer game direction.