Chapter

Development of Character AI for Cosmo
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22:47 - 31:42 (08:55)

Cosmo's character AI was developed by creating a library of emotional responses which would dictate his actions in response to external stimulus. The development team initially proposed a system whereby each character's emotional response would be unique and influenced by personality traits, whereas others favored a game mechanics approach.

Clips
The creation of Cosmo, an interactive robot toy, involved two main design factions - character-driven and game-driven - converging to create a system that relied on the overlap of character and AI to provide unique responses and experiences for users.
22:47 - 29:23 (06:36)
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AI
Summary

The creation of Cosmo, an interactive robot toy, involved two main design factions - character-driven and game-driven - converging to create a system that relied on the overlap of character and AI to provide unique responses and experiences for users.

Chapter
Development of Character AI for Cosmo
Episode
#241 – Boris Sofman: Waymo, Cozmo, Self-Driving Cars, and the Future of Robotics
Podcast
Lex Fridman Podcast
By increasing the amount of eye contact a character made with a player, engagement increased by 40%.
29:23 - 31:42 (02:19)
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Gaming
Summary

By increasing the amount of eye contact a character made with a player, engagement increased by 40%. This approach could be used in role-playing games to encourage interaction and steer game direction.

Chapter
Development of Character AI for Cosmo
Episode
#241 – Boris Sofman: Waymo, Cozmo, Self-Driving Cars, and the Future of Robotics
Podcast
Lex Fridman Podcast