Chapter
Development of 3D games using same code as 2D game
John Romero discusses how Catacombs 3D, Hover Tank, and Wolfenstein used the same code for character behavior as a 2D game he made earlier called Catacombs, which allowed for detailed accounts of technology solutions and design choices. These early games took the same basic enemy logic from the God's eye view on top and applied it to being inside and moving within the environment.
Clips
The hacker ethic emphasizes the importance of building and sharing cool stuff, and believing that proper credit will be assigned in the long arc of history.
2:16:03 - 2:18:20 (02:17)
Summary
The hacker ethic emphasizes the importance of building and sharing cool stuff, and believing that proper credit will be assigned in the long arc of history. Fighting for credit can harm the culture and community that promote innovation and creativity.
ChapterDevelopment of 3D games using same code as 2D game
Episode#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
PodcastLex Fridman Podcast
John Romero, co-founder of id Software and designer for the groundbreaking first-person shooter Wolfenstein 3D, talks about the technological and design choices that went into creating some of the earliest FPS games.
2:18:23 - 2:22:04 (03:41)
Summary
John Romero, co-founder of id Software and designer for the groundbreaking first-person shooter Wolfenstein 3D, talks about the technological and design choices that went into creating some of the earliest FPS games.