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Chapter

Early Hacks on the Apple II
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12:08 - 17:34 (05:26)

The guest talks about their early interest in computers and remembers their technical hacks on the Apple II computer, specifically in the low resolution graphics mode.

Clips
The guest shares his early fascination with computers and how he taught himself to code initially using low resolution graphics on Apple II computers and later by reading a few basic books from the library.
12:08 - 15:46 (03:37)
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Learning to Code
Summary

The guest shares his early fascination with computers and how he taught himself to code initially using low resolution graphics on Apple II computers and later by reading a few basic books from the library.

Chapter
Early Hacks on the Apple II
Episode
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Podcast
Lex Fridman Podcast
The speaker explains how he came up with the idea to efficiently draw video game graphics by using the hardware designed for text output and how this technique played a big role in his later work at id software.
15:46 - 17:34 (01:48)
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Video Game Design
Summary

The speaker explains how he came up with the idea to efficiently draw video game graphics by using the hardware designed for text output and how this technique played a big role in his later work at id software. He also notes that without proper programming, this technique would result in a slow and unfun experience.

Chapter
Early Hacks on the Apple II
Episode
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Podcast
Lex Fridman Podcast