Chapter
Clips
The guest shares his early fascination with computers and how he taught himself to code initially using low resolution graphics on Apple II computers and later by reading a few basic books from the library.
12:08 - 15:46 (03:37)
Summary
The guest shares his early fascination with computers and how he taught himself to code initially using low resolution graphics on Apple II computers and later by reading a few basic books from the library.
ChapterEarly Hacks on the Apple II
Episode#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
PodcastLex Fridman Podcast
The speaker explains how he came up with the idea to efficiently draw video game graphics by using the hardware designed for text output and how this technique played a big role in his later work at id software.
15:46 - 17:34 (01:48)
Summary
The speaker explains how he came up with the idea to efficiently draw video game graphics by using the hardware designed for text output and how this technique played a big role in his later work at id software. He also notes that without proper programming, this technique would result in a slow and unfun experience.