Chapter
Clips
In this episode, the hosts continue their discussion about the making of The Majestic and the inspiration behind the story.
08:25 - 09:20 (00:54)
Summary
In this episode, the hosts continue their discussion about the making of The Majestic and the inspiration behind the story. They delve into the influence of video games and the original platform the game was designed on by Axalon, a company founded by Nolan Bushnell.
ChapterHow Video Interlacing Helped Create 'Atmosfear'
EpisodeNight Trap: The Video Game Failure that Changed the Industry
PodcastStuff You Should Know
The developers at Axalon started creating a full motion video.
09:20 - 10:17 (00:56)
Summary
The developers at Axalon started creating a full motion video. They did get it to work. VHS tapes, you could toggle between stuff in virtually real time without the VHS player having to rewind or fast forward.
ChapterHow Video Interlacing Helped Create 'Atmosfear'
EpisodeNight Trap: The Video Game Failure that Changed the Industry
PodcastStuff You Should Know
In 1985, an Australian named Brett Clements wanted to make a movie about fear.
10:17 - 11:19 (01:02)
Summary
In 1985, an Australian named Brett Clements wanted to make a movie about fear. Instead, he created a board game that, through a VHS tape, raised tension and anxiety in players as they tried to escape the Gatekeeper's wrath.
ChapterHow Video Interlacing Helped Create 'Atmosfear'
EpisodeNight Trap: The Video Game Failure that Changed the Industry
PodcastStuff You Should Know
Night Trap and Dragon's Lair were two video games that came out around the same time but had some key differences.
11:19 - 12:28 (01:09)
Summary
Night Trap and Dragon's Lair were two video games that came out around the same time but had some key differences. While Dragon's Lair allowed players to control the character, Night Trap was more of a sequence where the story continued regardless of what the player did.