Chapter

John Romero Discusses Rift with Co-Designer in "Masters of Doom"
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3:16:51 - 3:24:46 (07:54)

John Romero reflects on his anger towards co-designer, Tom Hall, for not carrying his load on Quake and ultimately leading to Romero's departure from the company. However, he is now at peace with the situation and his former colleague's success.

Clips
John Romero reflects on his experiences in game development and the challenges of managing teams while also dealing with business realities and financial constraints.
3:16:51 - 3:20:31 (03:40)
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Game Development
Summary

John Romero reflects on his experiences in game development and the challenges of managing teams while also dealing with business realities and financial constraints.

Chapter
John Romero Discusses Rift with Co-Designer in "Masters of Doom"
Episode
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Podcast
Lex Fridman Podcast
Matt Firor, the Game Director at ZeniMax Online Studios, talks about John Carmack’s career growth in gaming from Softdisk to Eidos, and discusses how he made significant impact in mobile gaming too.
3:20:31 - 3:24:46 (04:14)
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John Carmack
Summary

Matt Firor, the Game Director at ZeniMax Online Studios, talks about John Carmack’s career growth in gaming from Softdisk to Eidos, and discusses how he made significant impact in mobile gaming too. Despite mixed opinions about John Carmack, Matt Firor says he is okay with it all.

Chapter
John Romero Discusses Rift with Co-Designer in "Masters of Doom"
Episode
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Podcast
Lex Fridman Podcast