Chapter

Learning to Code: Early Programs and Machine Learning
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13:01 - 19:00 (05:59)

This podcast explores the early experiences of learning to code, including the creation of a tic-tac-toe game that utilized machine learning. The guest discusses the evolution of the field into machine learning and the significance of these early projects.

Clips
A nostalgic account of staying up all night to work on the student newspaper, interrupted occasionally by the frequent machine downtime at the Stanford AI Lab.
13:01 - 15:08 (02:07)
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Coding
Summary

A nostalgic account of staying up all night to work on the student newspaper, interrupted occasionally by the frequent machine downtime at the Stanford AI Lab.

Chapter
Learning to Code: Early Programs and Machine Learning
Episode
#219 – Donald Knuth: Programming, Algorithms, Hard Problems & the Game of Life
Podcast
Lex Fridman Podcast
The speaker talks about his early programming experiences and how he added machine learning to his tic-tac-toe program.
15:08 - 18:08 (02:59)
listen on Spotify
Programming
Summary

The speaker talks about his early programming experiences and how he added machine learning to his tic-tac-toe program.

Chapter
Learning to Code: Early Programs and Machine Learning
Episode
#219 – Donald Knuth: Programming, Algorithms, Hard Problems & the Game of Life
Podcast
Lex Fridman Podcast
The hosts discuss the design of the ultimate Tic-Tac-Toe AI, which involves a three by three grid with three possible states for each square, resulting in a total of 81 possibilities.
18:08 - 19:00 (00:51)
listen on Spotify
AI
Summary

The hosts discuss the design of the ultimate Tic-Tac-Toe AI, which involves a three by three grid with three possible states for each square, resulting in a total of 81 possibilities.

Chapter
Learning to Code: Early Programs and Machine Learning
Episode
#219 – Donald Knuth: Programming, Algorithms, Hard Problems & the Game of Life
Podcast
Lex Fridman Podcast