Chapter
Learning to Code: Early Programs and Machine Learning
This podcast explores the early experiences of learning to code, including the creation of a tic-tac-toe game that utilized machine learning. The guest discusses the evolution of the field into machine learning and the significance of these early projects.
Clips
A nostalgic account of staying up all night to work on the student newspaper, interrupted occasionally by the frequent machine downtime at the Stanford AI Lab.
13:01 - 15:08 (02:07)
Summary
A nostalgic account of staying up all night to work on the student newspaper, interrupted occasionally by the frequent machine downtime at the Stanford AI Lab.
ChapterLearning to Code: Early Programs and Machine Learning
Episode#219 – Donald Knuth: Programming, Algorithms, Hard Problems & the Game of Life
PodcastLex Fridman Podcast
The speaker talks about his early programming experiences and how he added machine learning to his tic-tac-toe program.
15:08 - 18:08 (02:59)
Summary
The speaker talks about his early programming experiences and how he added machine learning to his tic-tac-toe program.
ChapterLearning to Code: Early Programs and Machine Learning
Episode#219 – Donald Knuth: Programming, Algorithms, Hard Problems & the Game of Life
PodcastLex Fridman Podcast
The hosts discuss the design of the ultimate Tic-Tac-Toe AI, which involves a three by three grid with three possible states for each square, resulting in a total of 81 possibilities.
18:08 - 19:00 (00:51)
Summary
The hosts discuss the design of the ultimate Tic-Tac-Toe AI, which involves a three by three grid with three possible states for each square, resulting in a total of 81 possibilities.