Chapter
Clips
Doom was the first 3D game engine that allowed users to modify the game using WAD files and PWADs, though it was not fully general as it lacked the ability to make sloped walls.
2:49:40 - 2:52:09 (02:28)
Summary
Doom was the first 3D game engine that allowed users to modify the game using WAD files and PWADs, though it was not fully general as it lacked the ability to make sloped walls.
ChapterQuake, user-modifiable 3D game
Episode#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
PodcastLex Fridman Podcast
Quake was a revolutionary game that introduced a true 3D engine capable of six degrees of freedom, along with its own programming language for the game to be implemented in.
2:52:09 - 2:54:41 (02:32)
Summary
Quake was a revolutionary game that introduced a true 3D engine capable of six degrees of freedom, along with its own programming language for the game to be implemented in. The game marked a turning point for its creator, John Romero, as he faced his limitations for the first time.