Chapter

Quake, user-modifiable 3D game
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2:49:40 - 2:54:41 (05:01)

Quake was the first game designed to be modified by the user community with tools to create WAD files and PWADs. It was also the first time John Carmack, co-founder of id Software, came up against his limitations.

Clips
Doom was the first 3D game engine that allowed users to modify the game using WAD files and PWADs, though it was not fully general as it lacked the ability to make sloped walls.
2:49:40 - 2:52:09 (02:28)
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3D Game Engines
Summary

Doom was the first 3D game engine that allowed users to modify the game using WAD files and PWADs, though it was not fully general as it lacked the ability to make sloped walls.

Chapter
Quake, user-modifiable 3D game
Episode
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Podcast
Lex Fridman Podcast
Quake was a revolutionary game that introduced a true 3D engine capable of six degrees of freedom, along with its own programming language for the game to be implemented in.
2:52:09 - 2:54:41 (02:32)
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Quake
Summary

Quake was a revolutionary game that introduced a true 3D engine capable of six degrees of freedom, along with its own programming language for the game to be implemented in. The game marked a turning point for its creator, John Romero, as he faced his limitations for the first time.

Chapter
Quake, user-modifiable 3D game
Episode
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Podcast
Lex Fridman Podcast