Chapter

Rational Numbers in Grid Games
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2:42:15 - 2:49:40 (07:25)

The concept of angled lines in grid-based games, such as drawing slopes or intersecting sloped lines, can lead to the use of rational numbers instead of even, fixed integers. To make these games more efficient, players must separate their drawing into vertical and horizontal lines, creating finite orderings to improve gameplay with techniques like BSP trees.

Clips
The speaker discusses using higher powered systems and building editors to render arbitrary line segments quickly enough to achieve better visuals in their work.
2:42:15 - 2:43:58 (01:43)
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Technology
Summary

The speaker discusses using higher powered systems and building editors to render arbitrary line segments quickly enough to achieve better visuals in their work.

Chapter
Rational Numbers in Grid Games
Episode
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Podcast
Lex Fridman Podcast
BSP trees are a clever way to create multi-dimensional video game environments that are not restricted by the limitations of a grid system.
2:43:58 - 2:47:49 (03:51)
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Video game environments
Summary

BSP trees are a clever way to create multi-dimensional video game environments that are not restricted by the limitations of a grid system. Using walls to carve out other walls creates flexible fragments that can be used to create complex environments with sloped lines that are not limited to fixed point values.

Chapter
Rational Numbers in Grid Games
Episode
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Podcast
Lex Fridman Podcast
The podcast discusses drawing techniques used in video games, such as separating drawings into vertical and horizontal lines, and the use of finite orderings and BSP trees, as well as experiencing visual glitches like the Hall of Mirror's effect.
2:47:49 - 2:49:40 (01:51)
listen on SpotifyListen on Youtube
Video Games
Summary

The podcast discusses drawing techniques used in video games, such as separating drawings into vertical and horizontal lines, and the use of finite orderings and BSP trees, as well as experiencing visual glitches like the Hall of Mirror's effect.

Chapter
Rational Numbers in Grid Games
Episode
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Podcast
Lex Fridman Podcast