Chapter
Clips
Historian Eric Bergerid writes about the admiration and mutual respect between the U.S. 1st Marine Division and Australian infantry during World War II, despite never fighting on the same battlefield, and how Australia had its own moment of combat against Japan during the Kokoda Trail in New Guinea.
3:52:22 - 3:54:03 (01:41)
Summary
Historian Eric Bergerid writes about the admiration and mutual respect between the U.S. 1st Marine Division and Australian infantry during World War II, despite never fighting on the same battlefield, and how Australia had its own moment of combat against Japan during the Kokoda Trail in New Guinea.
ChapterRe-creating Historical Experiences for VR with Virtuality's Leonore Tiefer
EpisodeShow 65 - Supernova in the East IV
PodcastDan Carlin's Hardcore History
The potential problems of recreating negative historical experiences in virtual reality to give people a better understanding; what happens when people can't get tickets to events, Americans debating which Australian military historical moment is more famous and how the physical element matches what users see in their VR headsets.
3:54:03 - 3:56:21 (02:18)
Summary
The potential problems of recreating negative historical experiences in virtual reality to give people a better understanding; what happens when people can't get tickets to events, Americans debating which Australian military historical moment is more famous and how the physical element matches what users see in their VR headsets.
ChapterRe-creating Historical Experiences for VR with Virtuality's Leonore Tiefer
EpisodeShow 65 - Supernova in the East IV
PodcastDan Carlin's Hardcore History
Director and actor Ethan Hawke talks about his experience of creating a virtual reality experience of World War I and the trade-offs involved in making it historically accurate without causing harm to the viewer; he also emphasizes the emotional impact of VR over written accounts.
3:56:22 - 3:57:29 (01:07)
Summary
Director and actor Ethan Hawke talks about his experience of creating a virtual reality experience of World War I and the trade-offs involved in making it historically accurate without causing harm to the viewer; he also emphasizes the emotional impact of VR over written accounts.