Chapter

Should We Limit the Actions Per Minute of AI in Gaming?
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38:37 - 44:49 (06:11)

Even though AI agents developed for gaming are largely seen as playing human-like, the high actions per minute (APM) combined with precision have caused questions to be raised about whether the APM should be limited, with no clear set of rules currently available.

Clips
The AlphaStar AI player is capable of detecting space-time distortions in the game, which can be stored in its memory and used later on.
38:37 - 41:32 (02:55)
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AI
Summary

The AlphaStar AI player is capable of detecting space-time distortions in the game, which can be stored in its memory and used later on. While AlphaStar's rate of action is comparable, if not slower than professional players, it is more precise in its actions.

Chapter
Should We Limit the Actions Per Minute of AI in Gaming?
Episode
Oriol Vinyals: DeepMind AlphaStar, StarCraft, Language, and Sequences
Podcast
Lex Fridman Podcast
While bots in online gaming have been successful in imitating human actions, some argue that their high actions per minute (APM) and precision may need to be limited.
41:32 - 44:49 (03:16)
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Online Gaming
Summary

While bots in online gaming have been successful in imitating human actions, some argue that their high actions per minute (APM) and precision may need to be limited. However, there is not yet a clear set of rules regarding APM limits in bots.

Chapter
Should We Limit the Actions Per Minute of AI in Gaming?
Episode
Oriol Vinyals: DeepMind AlphaStar, StarCraft, Language, and Sequences
Podcast
Lex Fridman Podcast