Chapter

Starfield's Gameplay and Programmer's Love for Apple II
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14:45 - 23:27 (08:42)

Todd Howard, director at Bethesda Game Studios, describes the gameplay of Starfield as more like Daggerfall and how it generates things outside the city, giving players a different type of game flow. He also shared his love for programming on the Apple II during his youth and how it allowed him to experiment with different graphic formats.

Clips
Todd Howard, the director of Bethesda Game Studios, has shared that the upcoming game, Starfield, will feature wandering outside the city to explore where they will generate things like in Daggerfall.
14:45 - 19:21 (04:36)
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Starfield
Summary

Todd Howard, the director of Bethesda Game Studios, has shared that the upcoming game, Starfield, will feature wandering outside the city to explore where they will generate things like in Daggerfall. He compared the two, saying that the density of the game space in Daggerfall made it interesting and fun in a different way than how they have done it before.

Chapter
Starfield's Gameplay and Programmer's Love for Apple II
Episode
#342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield
Podcast
Lex Fridman Podcast
The speaker talks about how the popularity of arcade games such as Space Invaders and Pac-Man and the introduction of the TRS-80 in his fifth-grade classroom led him to become enamored with programming video games, leading him to create a better Star Trek clone game on the Apple II by sixth or seventh grade.
19:21 - 20:43 (01:21)
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Video games
Summary

The speaker talks about how the popularity of arcade games such as Space Invaders and Pac-Man and the introduction of the TRS-80 in his fifth-grade classroom led him to become enamored with programming video games, leading him to create a better Star Trek clone game on the Apple II by sixth or seventh grade.

Chapter
Starfield's Gameplay and Programmer's Love for Apple II
Episode
#342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield
Podcast
Lex Fridman Podcast
The speaker talks about their experience of creating games on Apple II and experimenting with different graphic formats and modes.
20:43 - 23:27 (02:44)
listen on SpotifyListen on Youtube
Game Development
Summary

The speaker talks about their experience of creating games on Apple II and experimenting with different graphic formats and modes. They also highlight the complexity level being just right that allowed them to keep learning at a young age.

Chapter
Starfield's Gameplay and Programmer's Love for Apple II
Episode
#342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield
Podcast
Lex Fridman Podcast