Chapter
Clips
The speaker discusses the process of developing scrolling techniques for video game design, utilizing a 64K window and sharing technology between game projects to streamline the process.
2:05:02 - 2:07:37 (02:35)
Summary
The speaker discusses the process of developing scrolling techniques for video game design, utilizing a 64K window and sharing technology between game projects to streamline the process.
ChapterThe Complicated Art of Scrolling
Episode#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
PodcastLex Fridman Podcast
Unconventional technological solutions can pose unexpected challenges, such as compatibility issues and technical hitches, that can ultimately compromise user experience.
2:07:37 - 2:10:27 (02:49)
Summary
Unconventional technological solutions can pose unexpected challenges, such as compatibility issues and technical hitches, that can ultimately compromise user experience.