Chapter
Clips
The co-founder of id Software, John Carmack, discusses the early days of the company, his own path to becoming a game designer, and his unsentimental approach to reminiscing about the past.
1:29:40 - 1:32:37 (02:57)
Summary
The co-founder of id Software, John Carmack, discusses the early days of the company, his own path to becoming a game designer, and his unsentimental approach to reminiscing about the past.
ChapterThe Early Days of Game Development
Episode#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
PodcastLex Fridman Podcast
In this excerpt, a game developer recounts meeting John Romero and Lane Roth at the soft disc offices in Louisiana, commenting that they were the first programmers he had met who knew more than he did.
1:32:37 - 1:35:07 (02:29)
Summary
In this excerpt, a game developer recounts meeting John Romero and Lane Roth at the soft disc offices in Louisiana, commenting that they were the first programmers he had met who knew more than he did.
ChapterThe Early Days of Game Development
Episode#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
PodcastLex Fridman Podcast
The company planned to introduce a monthly subscription service for PC games, where you'd pay a monthly fee and receive one or two games every month, but no choice in what you get.
1:35:07 - 1:35:55 (00:48)
Summary
The company planned to introduce a monthly subscription service for PC games, where you'd pay a monthly fee and receive one or two games every month, but no choice in what you get. Their goal was to create a gamer's edge department where they started making games utilizing the same model as their subscription service.