Chapter

The Magic of Writing Three-Dimensional Video Games in Assembly
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07:43 - 13:07 (05:23)

This podcast discusses the creation of three-dimensional video games using assembly code, the lowest level code next to binary. The process of inputting programs line by line using pencil and paper as well as the backstory of Electronic Arts is also explored.

Clips
In the early days of computing, programs like Oregon Trail were created by writing basic programming language on paper and sending it off via cumbersome bubble cards to be read by an IBM microcomputer in the cloud.
07:43 - 09:18 (01:35)
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Cloud Computing
Summary

In the early days of computing, programs like Oregon Trail were created by writing basic programming language on paper and sending it off via cumbersome bubble cards to be read by an IBM microcomputer in the cloud. Despite the difficulties, this represented true cloud computing and allowed for remote programming and computing.

Chapter
The Magic of Writing Three-Dimensional Video Games in Assembly
Episode
#294 – Tony Fadell: iPhone, iPod, and Nest
Podcast
Lex Fridman Podcast
Back in the day, programming was done using stack of cards to get into the computer's memory.
09:18 - 10:30 (01:11)
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Programming
Summary

Back in the day, programming was done using stack of cards to get into the computer's memory. There were no ready-made programming languages, but the programmers could create worlds and interactions with their languages.

Chapter
The Magic of Writing Three-Dimensional Video Games in Assembly
Episode
#294 – Tony Fadell: iPhone, iPod, and Nest
Podcast
Lex Fridman Podcast
The speaker shares his experience of building games in assembly and his fascination with the lowest level code.
10:30 - 11:33 (01:02)
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Programming
Summary

The speaker shares his experience of building games in assembly and his fascination with the lowest level code. He mentions how the limitations of the time helped develop imagination without visualization and how it led to the creation of mind-blowing games.

Chapter
The Magic of Writing Three-Dimensional Video Games in Assembly
Episode
#294 – Tony Fadell: iPhone, iPod, and Nest
Podcast
Lex Fridman Podcast
The speaker discusses how exploring gaming tools led them to develop their skills in programming and music creation, and inspired them to pursue their own projects.
11:33 - 13:07 (01:33)
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Gaming, Programming, Music
Summary

The speaker discusses how exploring gaming tools led them to develop their skills in programming and music creation, and inspired them to pursue their own projects.

Chapter
The Magic of Writing Three-Dimensional Video Games in Assembly
Episode
#294 – Tony Fadell: iPhone, iPod, and Nest
Podcast
Lex Fridman Podcast