Chapter
The Rise of In-App Purchases in Gaming
Some game companies have stopped charging entirely for their games because of the profitability of in-app purchases, while others resort to sending malware to steal game credentials from players and strip their accounts. Gamers must now be cautious when interacting with fan websites and databases related to the game they are playing.
Clips
The guest of the podcast explains the concept of "ethical black hat hacking," which consists of providing a service that game companies weren't offering yet, without competing with them.
21:29 - 22:49 (01:19)
Summary
The guest of the podcast explains the concept of "ethical black hat hacking," which consists of providing a service that game companies weren't offering yet, without competing with them. He draws an analogy with popcorn sellers outside movie theaters and says that he wouldn't sell gold to players in games that were already doing it themselves because it would be unethical.
ChapterThe Rise of In-App Purchases in Gaming
EpisodeEp 8: Manfred (Part 2)
PodcastDarknet Diaries
Game companies have stopped charging entirely for their game because of how profitable in-app purchases are and some have even gone as far as sending malware to people's devices to steal their game credentials and log into hundreds of accounts to strip the characters and accounts naked.
22:49 - 27:10 (04:21)
Summary
Game companies have stopped charging entirely for their game because of how profitable in-app purchases are and some have even gone as far as sending malware to people's devices to steal their game credentials and log into hundreds of accounts to strip the characters and accounts naked.