Chapter

The Social Aspect of Early Online Gaming
The social aspect of early online games like StarCraft and World of Warcraft shaped the speaker in a profound way, opening up opportunities to interact with people from different backgrounds and cultures, and even leading to a serious passion for competitive play and attending tournaments.
Clips
Real-time strategy games like StarCraft has gained a lot of popularity over the year, and it is different from turn-based strategy games because of the anxiety it brings due to quick decision making.
05:22 - 09:42 (04:19)
Summary
Real-time strategy games like StarCraft has gained a lot of popularity over the year, and it is different from turn-based strategy games because of the anxiety it brings due to quick decision making. Additionally, it's online mode Battle.net is an amazing universe to get to know more people and compete against players across the world.
ChapterThe Social Aspect of Early Online Gaming
EpisodeOriol Vinyals: DeepMind AlphaStar, StarCraft, Language, and Sequences
PodcastLex Fridman Podcast
The speaker discusses how playing online games like StarCraft and World of Warcraft shaped his social interactions and allowed him to interact with people he wouldn't have normally, leading him to playing more seriously and going to tournaments.
09:42 - 12:42 (03:00)
Summary
The speaker discusses how playing online games like StarCraft and World of Warcraft shaped his social interactions and allowed him to interact with people he wouldn't have normally, leading him to playing more seriously and going to tournaments.