Chapter
Clips
Gamers develop deep connections to in-game economies, spending over 130 billion dollars annually on virtual goods, and form a strong commitment to a shared narrative world which often surpasses that of real world jobs and relationships.
03:56 - 08:18 (04:22)
Summary
Gamers develop deep connections to in-game economies, spending over 130 billion dollars annually on virtual goods, and form a strong commitment to a shared narrative world which often surpasses that of real world jobs and relationships.
ChapterVirtual Reality and Extremism
EpisodeHow gaming can be a force for good | Noah Raford
PodcastTED Talks Daily
This podcast discusses the potential dangers of combining virtual reality, crypto economies, and extremism in a world where people are looking for meaning, safety, and security.
08:18 - 11:27 (03:09)
Summary
This podcast discusses the potential dangers of combining virtual reality, crypto economies, and extremism in a world where people are looking for meaning, safety, and security. From white nationalist Call of Duty tournaments to Roblox games that glorify violence against protestors, the stakes are higher than ever.
ChapterVirtual Reality and Extremism
EpisodeHow gaming can be a force for good | Noah Raford
PodcastTED Talks Daily
The potential of video games to incite social change is being explored by video game designers through games that encourage good works, promote survival skills to refugees, and restore damaged ecosystems.
11:27 - 13:47 (02:19)
Summary
The potential of video games to incite social change is being explored by video game designers through games that encourage good works, promote survival skills to refugees, and restore damaged ecosystems.