Chapter
Event Zero - Exploring AI in Game Development
The 2016 game Event Zero allows players to have a dialogue with an AI as a marooned astronaut on an abandoned space station, highlighting the potential for algorithmically generated music and other AI features in game development.
Clips
The podcast discusses the fascinating aspects of Daggerfall - the randomly generated worlds and dungeons, and explains how it was the largest game in its time.
4:43:09 - 4:45:15 (02:06)
Summary
The podcast discusses the fascinating aspects of Daggerfall - the randomly generated worlds and dungeons, and explains how it was the largest game in its time. They also talk about the nostalgia of youth and explore aspects like algorithmically generated music that could be used in game development.
ChapterEvent Zero - Exploring AI in Game Development
Episode#192 – Charles Hoskinson: Cardano
PodcastLex Fridman Podcast
The speaker reminisces about the game Event Zero and its AI dialogue, and expresses a desire to explore alternative physics systems and geometries like hyperbolic geometry.
4:45:15 - 4:47:24 (02:09)
Summary
The speaker reminisces about the game Event Zero and its AI dialogue, and expresses a desire to explore alternative physics systems and geometries like hyperbolic geometry.
ChapterEvent Zero - Exploring AI in Game Development
Episode#192 – Charles Hoskinson: Cardano
PodcastLex Fridman Podcast
This podcast discusses a new game where you play a stowaway caught up in a conspiracy after your zeppelin is shot down, and the importance of music in creating the game's atmosphere.
4:47:24 - 4:49:40 (02:16)
Summary
This podcast discusses a new game where you play a stowaway caught up in a conspiracy after your zeppelin is shot down, and the importance of music in creating the game's atmosphere.