Chapter
Clips
The interviewee talks about his first program written in L-core 60, which created star patterns by connecting points on the perimeter.
01:52 - 03:44 (01:51)
Summary
The interviewee talks about his first program written in L-core 60, which created star patterns by connecting points on the perimeter. He then discusses falling in love with programming language Simula.
ChapterThe History and Evolution of C++ with Bjarne Stroustrup
EpisodeBjarne Stroustrup: C++
PodcastLex Fridman Podcast
The inventor of Python, Guido van Rossum, discusses how his experience with Pascal's type system led to the creation of Python's extensible and flexible type system that allowed for modularization.
03:44 - 05:10 (01:26)
Summary
The inventor of Python, Guido van Rossum, discusses how his experience with Pascal's type system led to the creation of Python's extensible and flexible type system that allowed for modularization.
ChapterThe History and Evolution of C++ with Bjarne Stroustrup
EpisodeBjarne Stroustrup: C++
PodcastLex Fridman Podcast
The origins of domain specific languages can be traced back to when code was written for specific machines and each machine had its own language.
05:11 - 09:52 (04:40)
Summary
The origins of domain specific languages can be traced back to when code was written for specific machines and each machine had its own language. Domain specific languages allowed for a person to build their own language instead of fitting themselves into someone else's world.
ChapterThe History and Evolution of C++ with Bjarne Stroustrup
EpisodeBjarne Stroustrup: C++
PodcastLex Fridman Podcast
In this podcast episode, the speaker shares his experience of learning about object oriented programming from Christ Neuger in the late 60s, which was not an obvious concept at that time.
09:52 - 11:29 (01:37)
Summary
In this podcast episode, the speaker shares his experience of learning about object oriented programming from Christ Neuger in the late 60s, which was not an obvious concept at that time.
ChapterThe History and Evolution of C++ with Bjarne Stroustrup
EpisodeBjarne Stroustrup: C++
PodcastLex Fridman Podcast
The need for inheritance and runtime polymorphism in vehicle simulation arises due to the necessity of managing different types of vehicles allowing for ease in coding at runtime.
11:29 - 13:46 (02:16)
Summary
The need for inheritance and runtime polymorphism in vehicle simulation arises due to the necessity of managing different types of vehicles allowing for ease in coding at runtime.