The ability to manipulate reality in 360 videos can evoke a wide range of emotions, including fear and stress, as demonstrated through an experiment in mice. This could have implications for virtual reality therapy and entertainment.
The speaker discusses a virtual reality training program for snipers where they can control their arm movements and practice in various environments, including crawling behind slopes and facing off against virtual walkers at different distances.
Learn about how Virtual Reality is being used as an innovative treatment for chronic pain, which impacts around 50 million Americans.
Leonore Tiefer, co-founder of Virtuality, discusses the challenges and benefits of recreating historical experiences through virtual reality technology.
Chris and his friends like to play Oculus while drinking, but it often leads to them getting distracted and derailed from the game.
VR has the ability to become an empathy machine and impact our belief systems through entertainment, creating a better world. The democratization of curation and marketing will rely on influencers such as creators and internet personalities to guide people towards what matters in the virtual realm.
The speaker discusses Brian Simpson and the potential of a 360 viewing experience with a 360 camera and Oculus technology.
The speaker describes how he lost chunks of his life because of his obsession with virtual reality experiences and how it affected him emotionally.
VR is making strides in specific training use cases such as medical schools, where it provides a life-like simulation that can help doctors get used to the noise and smell of an operating room, and the different sensations they will experience. While VR is great for gaming, its potential in training is significant.
The podcast discusses the use of virtual reality technology to create a show that looks like a real-life documentary about dinosaurs, and how it allows interaction with the environment and characters.
The availability of content is key to sustaining a broad enough variety for a self-sustaining ecosystem that creates network effects.
The power of virtual reality is not just limited to gaming, with large scale social movements being pushed through extreme beliefs that are often birthed in virtual worlds, but have real-world consequences.
The inventor of the Oculus had people try on the virtual reality device to show how billionaires are going to need services and that people want to contribute to society in a meaningful way.