In this episode, the hosts discuss the potential of virtual reality technology in business, including the possibility of using VR to change the appearance of a room and the potential for creating a business in areas like finance and accountancy.
The speaker discusses a virtual reality training program for snipers where they can control their arm movements and practice in various environments, including crawling behind slopes and facing off against virtual walkers at different distances.
Learn about how Virtual Reality is being used as an innovative treatment for chronic pain, which impacts around 50 million Americans.
Leonore Tiefer, co-founder of Virtuality, discusses the challenges and benefits of recreating historical experiences through virtual reality technology.
Steven Kotler talks about the possibility of nourishing our body in virtual reality and its potential impact on consciousness and intelligence. The discussion also touches on the difference between the physical world and its interface in the real and virtual world.
Chris and his friends like to play Oculus while drinking, but it often leads to them getting distracted and derailed from the game.
Joe Rogan and Adam Curry discuss the potential for virtual reality and its possible applications, from laser tag-like games to more home-based experiences, but they both express uncertainty about its widespread use.
The speaker tells a story about a virtual world where everyone adopts different perspectives, and how someone played it cool in a library where they found a man face down on a table.
VR is making strides in specific training use cases such as medical schools, where it provides a life-like simulation that can help doctors get used to the noise and smell of an operating room, and the different sensations they will experience. While VR is great for gaming, its potential in training is significant.
The podcast discusses the use of virtual reality technology to create a show that looks like a real-life documentary about dinosaurs, and how it allows interaction with the environment and characters.
The availability of content is key to sustaining a broad enough variety for a self-sustaining ecosystem that creates network effects.
The power of virtual reality is not just limited to gaming, with large scale social movements being pushed through extreme beliefs that are often birthed in virtual worlds, but have real-world consequences.
The inventor of the Oculus had people try on the virtual reality device to show how billionaires are going to need services and that people want to contribute to society in a meaningful way.