In this episode, the hosts discuss the potential of virtual reality technology in business, including the possibility of using VR to change the appearance of a room and the potential for creating a business in areas like finance and accountancy.
The speaker discusses a virtual reality training program for snipers where they can control their arm movements and practice in various environments, including crawling behind slopes and facing off against virtual walkers at different distances.
Learn about how Virtual Reality is being used as an innovative treatment for chronic pain, which impacts around 50 million Americans.
A documentary series is using VR to create live action environments for audiences, similar to Planet Earth with David Attenborough narrating, and has been successful with kids as young as four years old.
Chris and his friends like to play Oculus while drinking, but it often leads to them getting distracted and derailed from the game.
The speaker discusses Brian Simpson and the potential of a 360 viewing experience with a 360 camera and Oculus technology.
Research from Carnegie Mellon University suggests that virtual reality can impact our ability to be creative when participating in video calls. However, virtual reality is considered one of the most powerful technologies to access the metaverse, as our brains may not distinguish between virtual and real-world experiences.
With Facebook changing its name to Meta, the question remains whether people will be interested in using virtual reality for extended periods of time, and whether the negative effects of social media can truly be attributed to it.
VR is making strides in specific training use cases such as medical schools, where it provides a life-like simulation that can help doctors get used to the noise and smell of an operating room, and the different sensations they will experience. While VR is great for gaming, its potential in training is significant.
VR is a new media that offers a different way of telling stories, which allows the exploration of various elements like emotion and humanity. The speaker announces the availability of their product, which costs $4.99 and can be experienced on multiple platforms.
The development of virtual reality and augmented reality technology is accelerating, making it crucial for companies to create interoperable systems that allow for seamless communication among different platforms. However, ensuring both interoperability and maintaining safety standards will present significant challenges.
The availability of content is key to sustaining a broad enough variety for a self-sustaining ecosystem that creates network effects.
The inventor of the Oculus had people try on the virtual reality device to show how billionaires are going to need services and that people want to contribute to society in a meaningful way.