The speaker discusses a virtual reality training program for snipers where they can control their arm movements and practice in various environments, including crawling behind slopes and facing off against virtual walkers at different distances.
Learn about how Virtual Reality is being used as an innovative treatment for chronic pain, which impacts around 50 million Americans.
Chris and his friends like to play Oculus while drinking, but it often leads to them getting distracted and derailed from the game.
Joe Rogan and Adam Curry discuss the potential for virtual reality and its possible applications, from laser tag-like games to more home-based experiences, but they both express uncertainty about its widespread use.
The speaker tells a story about a virtual world where everyone adopts different perspectives, and how someone played it cool in a library where they found a man face down on a table.
The podcast discusses the impressive tutorial experience when setting up a virtual reality headset that involves responsive action and make you feel like you’re in a new world.
The speaker describes how he lost chunks of his life because of his obsession with virtual reality experiences and how it affected him emotionally.
VR is a new media that offers a different way of telling stories, which allows the exploration of various elements like emotion and humanity. The speaker announces the availability of their product, which costs $4.99 and can be experienced on multiple platforms.
The possibility of creating an immersive virtual reality raises questions about its impact on our lives and whether it could become preferable to the physical world. However, it remains unclear if it is a better alternative to fighting for our world or if it could become a potential escape from reality.
The podcast discusses the use of virtual reality technology to create a show that looks like a real-life documentary about dinosaurs, and how it allows interaction with the environment and characters.
The availability of content is key to sustaining a broad enough variety for a self-sustaining ecosystem that creates network effects.
The power of virtual reality is not just limited to gaming, with large scale social movements being pushed through extreme beliefs that are often birthed in virtual worlds, but have real-world consequences.
The inventor of the Oculus had people try on the virtual reality device to show how billionaires are going to need services and that people want to contribute to society in a meaningful way.