The speaker discusses a virtual reality training program for snipers where they can control their arm movements and practice in various environments, including crawling behind slopes and facing off against virtual walkers at different distances.
Learn about how Virtual Reality is being used as an innovative treatment for chronic pain, which impacts around 50 million Americans.
Leonore Tiefer, co-founder of Virtuality, discusses the challenges and benefits of recreating historical experiences through virtual reality technology.
A documentary series is using VR to create live action environments for audiences, similar to Planet Earth with David Attenborough narrating, and has been successful with kids as young as four years old.
Chris and his friends like to play Oculus while drinking, but it often leads to them getting distracted and derailed from the game.
VR has the ability to become an empathy machine and impact our belief systems through entertainment, creating a better world. The democratization of curation and marketing will rely on influencers such as creators and internet personalities to guide people towards what matters in the virtual realm.
The speaker has a business idea centered around creating virtual reality technology that allows people to watch and interact with events in real-time. The idea came from a place of confidence in their own capabilities.
The speaker tells a story about a virtual world where everyone adopts different perspectives, and how someone played it cool in a library where they found a man face down on a table.
Research from Carnegie Mellon University suggests that virtual reality can impact our ability to be creative when participating in video calls. However, virtual reality is considered one of the most powerful technologies to access the metaverse, as our brains may not distinguish between virtual and real-world experiences.
With Facebook changing its name to Meta, the question remains whether people will be interested in using virtual reality for extended periods of time, and whether the negative effects of social media can truly be attributed to it.
The speaker describes how he lost chunks of his life because of his obsession with virtual reality experiences and how it affected him emotionally.
The availability of content is key to sustaining a broad enough variety for a self-sustaining ecosystem that creates network effects.
The inventor of the Oculus had people try on the virtual reality device to show how billionaires are going to need services and that people want to contribute to society in a meaningful way.