With the rise of immersive virtual reality and enough computing power to sustain it, new storytellers will emerge, opening up paths for social interactions and intertwining gaming, movies, and reality in the process.
The speaker discusses a virtual reality training program for snipers where they can control their arm movements and practice in various environments, including crawling behind slopes and facing off against virtual walkers at different distances.
Learn about how Virtual Reality is being used as an innovative treatment for chronic pain, which impacts around 50 million Americans.
Chris and his friends like to play Oculus while drinking, but it often leads to them getting distracted and derailed from the game.
The speaker discusses Brian Simpson and the potential of a 360 viewing experience with a 360 camera and Oculus technology.
Virtual and augmented reality have the potential to unlock new social and economic opportunities by creating environments where people can be present regardless of their physical location. This could become a way to explore various ideas and see which environments are more appealing to people in different ways.
The speaker describes how he lost chunks of his life because of his obsession with virtual reality experiences and how it affected him emotionally.
VR is making strides in specific training use cases such as medical schools, where it provides a life-like simulation that can help doctors get used to the noise and smell of an operating room, and the different sensations they will experience. While VR is great for gaming, its potential in training is significant.
VR is a new media that offers a different way of telling stories, which allows the exploration of various elements like emotion and humanity. The speaker announces the availability of their product, which costs $4.99 and can be experienced on multiple platforms.
The podcast discusses the use of virtual reality technology to create a show that looks like a real-life documentary about dinosaurs, and how it allows interaction with the environment and characters.
The availability of content is key to sustaining a broad enough variety for a self-sustaining ecosystem that creates network effects.
The power of virtual reality is not just limited to gaming, with large scale social movements being pushed through extreme beliefs that are often birthed in virtual worlds, but have real-world consequences.
The inventor of the Oculus had people try on the virtual reality device to show how billionaires are going to need services and that people want to contribute to society in a meaningful way.